|
Post by Soundy on Jul 29, 2016 8:27:52 GMT
I'd really like to try and start this sometime, but to describe the idea to those who aren't in the know (so everyone but me, Lilax and Kiel): Basically it'd be a story with no pictures (kind of sound-novel-y) where most of the feelings and such are expressed through text and colours. Over time, you figure out what each colour means to that person (blue course mean fear to one but happiness to another), and as the player character is an empath, they can help them sort out whatever ails them,
Profiles would probably be a good place to start, and I had a few on a thumb drive that I lost but I remember the gist of what they said. We can maybe post a few here, but if anyone has suggestions or questions about how this would work, post away ^^
Also, if I could stop typo-ing thread names, and then needing to delete and remake them, that would be FANTASTIC. Wow it's too late to be functioning properly.
|
|
seth
New Member
Posts: 27
|
Post by seth on Aug 2, 2016 20:54:09 GMT
This sounds really interesting ^_^
Reminds me a little of a game called Lux Pain.
|
|
|
Post by Soundy on Aug 3, 2016 4:44:23 GMT
Ooh? I'll look that one up, I don't think I've heard of it...
|
|
seth
New Member
Posts: 27
|
Post by seth on Aug 3, 2016 13:57:02 GMT
The MC is an empath, and the game represents it with colored effects that flash over top of the sprites. Everybody uses the same color code in that game, so it's easy to figure out that yellow is happy, blue is sad, color flowing from bottom to top is emotion rising, etc. But the writers did a good job of refraining from also having the dialogue call attention to the emotions. So sometimes it's just "oh, when I mentioned that, it made him happy, I wonder why"
|
|